131 lines
4.4 KiB
Plaintext
131 lines
4.4 KiB
Plaintext
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#!/usr/bin/env kotlin
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import java.io.File
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import java.lang.RuntimeException
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import java.util.Scanner
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data class MoveResult(val newLocation: Pair<Int, Int>, val newDirection: Direction)
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data class MoveHistory(val location: Pair<Int, Int>, val direction: Direction)
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enum class Direction(val offset: Pair<Int, Int>) {
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NORTH(Pair(0, -1)),
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EAST(Pair(1, 0)),
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SOUTH(Pair(0, 1)),
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WEST(Pair(-1, 0));
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fun move(currentLocation: Pair<Int, Int>): Pair<Int, Int> {
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return Pair(
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currentLocation.first + offset.first,
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currentLocation.second + offset.second
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)
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}
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fun turnLeft(): Direction {
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return when (this) {
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NORTH -> WEST
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WEST -> SOUTH
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SOUTH -> EAST
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EAST -> NORTH
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}
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}
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fun turnRight(): Direction {
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return when (this) {
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NORTH -> EAST
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EAST -> SOUTH
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SOUTH -> WEST
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WEST -> NORTH
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}
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}
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fun moveByPartOneRules(
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currentLocation: Pair<Int, Int>,
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blocks: Set<Pair<Int, Int>>
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): MoveResult {
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var currentDirection = this
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do {
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val potentialMove = currentDirection.move(currentLocation)
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if (potentialMove !in blocks) {
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return MoveResult(potentialMove, currentDirection)
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}
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currentDirection = currentDirection.turnRight()
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} while (currentDirection != this)
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throw RuntimeException("Nowhere to go! $currentLocation $this")
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}
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}
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fun isPositionInTheRoom(player: Pair<Int, Int>, xMax: Int, yMax: Int): Boolean {
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return player.first in 0..xMax && player.second in 0..yMax
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}
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val scanner = Scanner(System.`in`)
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val visited = mutableSetOf<Pair<Int, Int>>()
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val history = mutableListOf<MoveHistory>()
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var playerLocation = Pair(0, 0)
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var playerDirection: Direction = Direction.NORTH
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val blocks = mutableSetOf<Pair<Int, Int>>()
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val potentialBlocks = mutableSetOf<Pair<Int, Int>>()
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var yMax = 0
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var xMax = 0
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while (scanner.hasNextLine()) {
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val line = scanner.nextLine()
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for (i in line.indices) {
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if (line[i] == '.') {
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continue
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}
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if (line[i] == '>') {
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playerDirection = Direction.EAST
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playerLocation = Pair(i, yMax)
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} else if (line[i] == '<') {
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playerDirection = Direction.WEST
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playerLocation = Pair(i, yMax)
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} else if (line[i] == '^') {
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playerDirection = Direction.NORTH
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playerLocation = Pair(i, yMax)
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} else if (line[i] == 'v') {
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playerDirection = Direction.SOUTH
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playerLocation = Pair(i, yMax)
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} else if (line[i] == '#') {
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blocks.add(Pair(i, yMax))
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}
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}
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xMax = xMax.coerceAtLeast(line.lastIndex)
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yMax++
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}
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val initialPosition = playerLocation.copy()
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while (isPositionInTheRoom(playerLocation, xMax, yMax)) {
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visited.add(playerLocation)
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if (checkForLoopIfObstacleInFront(playerLocation, playerDirection, history)) {
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potentialBlocks.add(playerDirection.move(playerLocation))
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}
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history.add(MoveHistory(playerLocation, playerDirection))
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val (newLocation, newDirection) = playerDirection.moveByPartOneRules(playerLocation, blocks)
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playerLocation = newLocation
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playerDirection = newDirection
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}
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println("Player location: ${visited.size}")
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println("Potential blocks: ${potentialBlocks.size}")
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fun checkForLoopIfObstacleInFront(
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playerLocation: Pair<Int, Int>,
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playerDirection: Direction,
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history: MutableList<MoveHistory>
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): Boolean {
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val potentialLocation = playerDirection.move(playerLocation)
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val nextMove = playerDirection.moveByPartOneRules(playerLocation, blocks)
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if (potentialLocation in visited || potentialLocation != nextMove.newLocation || !isPositionInTheRoom(potentialLocation, xMax, yMax)) {
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return false
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}
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var localLocation = playerLocation
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var localDirection = playerDirection
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val localHistory = history.toMutableList()
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val localBlocks = blocks.toMutableSet()
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localBlocks.add(potentialLocation)
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while (MoveHistory(localLocation, localDirection) !in localHistory) {
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localHistory.add(MoveHistory(localLocation, localDirection))
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val (newLocation, newDirection) = localDirection.moveByPartOneRules(localLocation, localBlocks)
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localLocation = newLocation
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localDirection = newDirection
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if (!isPositionInTheRoom(localLocation, xMax, yMax)) {
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return false
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}
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}
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return true;
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}
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